Archives – Series – I Was A Goblin  
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I Was A Goblin: No Dice
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One of the most important things I ever read was a tiny RPG fanzine called SNOWED INN. Actually it wasn’t even a fanzine in its own right. It was a bonus edition of a zine called ASLAN, which was – or so I was given to believe – the most contro[…]

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I WAS A GOBLIN: In Which I Was Actually A Goblin
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I was suspicious of Live Action Role Playing for a long time. I had three excellent reasons: it couldn’t possibly work, it verged dangerously close to SPORTS, and most of all White Dwarf strongly hinted it was a stupid idea. At the time I took […]

I Was A Goblin: World Of Workcraft
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We resurrect I Was A Goblin to bring you a link to this visionary post: “Personal Branding is a Real Life RPG”.
“Every person on this planet is playing the same game as you – the game of life. We are the ones who realize this […]

I Was A Goblin: Keep Magic Live
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Live role-playing is a great idea. YES IT IS. All the stuff 95% of gamesmasters are really terrible at – verbal scene setting, establishing who is where when, getting across the physicality of the gameworld (and, indeed, the physics) – de[…]

I WAS A GOBLIN: Herd mentalities
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One of the great corny running jokes in the early days of gaming was the idea of a game in which people would play white-collar workers. The standard format of the gag would involve a bunch of dwarves or elves sitting round a gaming table making “s[…]

I WAS A GOBLIN: I Was A Gothling
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The World Of Darkness series of RPGs, beginning with Vampire: The Masquerade, were nineties gaming’s great success story. They appealed to an older audience than D&D and its imitators; they brought new gamers, including a lot of women, into the[…]

I WAS A GOBLIN: Small Worlds
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As the eighties progressed, one-size-fits-all patchwork “campaign worlds” fell from fashion in the RPG world. They didn’t initially lose their market dominance – most Dungeons and Dragons products, for instance, were set in its smorgasbord Fo[…]

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I WAS A GOBLIN: Worlds In Collusion
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In my teens and early twenties I made three sustained attempts to create worlds.
The first two were for AD&D games, the third was for a freeform – i.e. largely ruleless – role-playing campaign. Each of them ran into two basic problems[…]

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I WAS A GOBLIN: There is another world, there is a better world
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A big selling-point of tabletop RPGs – possibly a legacy of the era they appeared in, the liberal 1970s – was their non-competitive, open-ended aspect. Individual players wouldn’t “win” games, the group would only achiev[…]

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I WAS A GOBLIN: Pierre Menard, Dungeon Master
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After playing Dungeons and Dragons and other games for a couple of years, I found myself firmly on the ‘storytelling’ side, not the ‘point-scoring’ side, of the gaming divide. I also had precious few people to play with and &#[…]

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Latest comments on FT

  1. "at one point a character literally dusts him". That part was hilarious!

  2. "Dave Sim sticks the landing." That is my feeling too. As frustrating and borderline unreadable as the last 50 issues…

  3. One thing I think you missed and one thing I have to shamefacedly admit: 1) The Krazy Kat homage, brief…

  4. " ... it’s also an ominous indication of where he’s going as a creator. He’s laying out dialogue so as…

  5. LOL - I'm reading through these, and the "Jaka's Story" one drew my first reaction, and in it I said…